The Cloud is coming, people. Soon, its low end-user cost, low-latency, high fidelity wizardry will gush upon us like the deodorant of God, banishing forever the stench of disc-supported local processing. That's according to Nvidia's Phil Eisler, general manager of GeForce Grid Cloud Gaming and a man with no vested interest to uphold whatsoever.
Eisler reckons Xbox 720 will be the last Xbox console, as cloud gaming services continue to improve. "The thing about the consoles ... they say this is the last console, and I am certainly a believer in that," he commented in an interview with VentureBeat. "The last one is almost 10 years old now in terms of the technology.
"Bandwidth is going up. The cost of server rooms is going down. We're bringing latency down. The experience will just get better and better every year, to the point where I think it will become the predominant way that people play games."
"You can put out multiple Blu-ray discs, but who wants to jockey discs anymore?" he went on. "People don't want discs in their lives anymore. They want to download everything, and when you're downloading that kind of stuff, it takes a long time.
"So we're also pushing the ability, of course, to play instantly. You don't have to download anything. You don't have to update any patches. It's all maintained for you. You just play."
Nvidia hopes to eradicate the much-publicised problem of cloud latency "very shortly". Eisler points out that server upgrades will allow cloud gaming services to whittle down lag as time goes on; by contrast, consoles actually get laggier as more sophisticated games arrive, bogging down the hardware's rendering capabilities.
"The consoles, when they launch, they're rendering the games at 60Hz and the average game has got three frames queued up, so it takes about 50 milliseconds to render a game," he explained.
"As time goes on and more advanced games come, the hardware's too slow, so they basically take the rendering down to 30Hz. Now you're spending 100 milliseconds to get a frame out of the console. We also measured a lot of the HDMI inputs on TVs, and the best one that we could find is about 60 milliseconds.
"So it's funny. The average gamer playing on an Xbox today with a standard television is probably experiencing 150 to 200 milliseconds of latency, and that's what they're used to playing with every day.
"Because we can always improve the hardware at the server end and we can improve the capture and encode... We can do that portion in about 60 milliseconds and effectively hide the network delay.
"Our monitors that we work with today are under 10 milliseconds of latency. We think that, working with smart TV manufacturers, we'll be able to cut that time down. It's going to be possible very shortly to have a cloud-rendered experience that has lower latency than the current console plus standard television experience."
Stepping back from pure questions of technology, Xbox co-creator Seamus Blackley recently told the world that the "console experience" - premium quality entertainment in your living room - would never go out of fashion. What are your thoughts?
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